Games are how I express myself and how I convey my thoughts and views on the current world.  They are also my preferred method to teach any information I wish to convey.



Kettering University - Flint, MI

  • Bachelors in Mechanical Engineering Degree 


           Pagoda Games LLC November 2016 to Current

  • Prepared Sales presentations

  • Developed initial prototype in Unity for Andriod

  • Determined project milestones, initial backlog, and other startup requirements

  • GPS, Mapbox, and Unity 5 UI

  • Rapid design and creation of various puzzle systems for upcoming game

 Spring It Development October 2013 to March 2016

  • Released March 11th, 2016 for Android. May 4th for iOS.

  • Programmed over 95% of the entire game using Unity and C# - Github

  • Modified Unity Editor for automated level building based on Designer input

  • Sourcetree and bitbucket for version control

  • UnityAds, Soomla, Physics, Audio, Animation, UI, Event System experience

  •  Producer/Project Manager for team of three

  • Managed addtional contractors for UI and music

  • Lead bi monthly meetings and managed all progress/milestones

  • Removed impairments to teammate's work

ContiTech North America April 2013 to October 2016

  • Tracked and performed testing for multiple PV and DV programs

  • Interfaced with suppliers for test timing and fixture designs

  • Lead interface with customer for product on 2020 vehicle


  • Fluent with C# and Unity

  • Skilled with Gimp 2.8

  • Familiar with C++, MYSQL, Javascript. and Java.

  • Conversationally Fluent in Japanese (単語はちょっと小さいです)

  • is preferred task tracking software


  • Co-Founder and CEO of Pagoda Games LLC

  • Four years of FIRST Robotics

  • Hobbyist World Builder and Avid video and board gamer

  • Co-chair of Relay for Life and handled the logistics for the entire event

References available upon request

Specifically team members and contractors who worked on Spring It

Name *